Prototype 0.3
Race three rival labs to the finish. Move the bar from Run toward Build to grow sight, height and max speed. The seed sets the track. You only see what your sight reaches or what is public, and a fall can end the run for everyone. The last gap is the singularity.
Strikes, odds, share, refill, step, invest, air time, spillover, bounce, cap distance, drop, scrape cap, reveal, singularity odds and control lag apply live. Barrier and gap scales and the singularity speed shape the track, so they apply on the next run (air time also changes the widest gap a track allows).
Locked at the defaults during a campaign, daily or ghost race (only difficulty, the daily twist and chill mode change). Your values come back when it ends.
A game about racing and pacing at the AI frontier, made for intuition, not prediction. Source: github.com/uncomposed/the-last-race (Apache-2.0). Background reading: AI 2027, its hopeful companion AI 2040: Plan A, and 80,000 Hours on risks from AI.
Epilogue · after the finish