Prototype 0.3

Pacing the Frontier

Race three rival labs to the finish. Move the bar from Run toward Build to grow sight, height and max speed. The seed sets the track. You only see what your sight reaches or what is public, and a fall can end the run for everyone. The last gap is the singularity.

Build30%
70%Run

Pacing the Frontier

  • Race three rival labs to the finish.
  • Slow down to build sight, height and speed.
  • Jump the gaps. Don't fall in.
Run moves you. Build grows your meters. Up and Down keys.
2 Height 50% 1 Sight 25% 3 Max speed 25% keys 1 to 7 jump to a mark Forced while capped
Split of your Build 1 Sight, 2 Height, 3 Max speed, 4 centre, 5 Sight+Height, 6 Height+Max speed, 7 Max speed+Sight. Drag the point (on a touch screen, swipe anywhere in the box and the point follows like a trackpad cursor, or tap to place it), or focus the triangle and use the arrow keys.
Sight
Height
Max speed

Events

Tuning knobs

Strikes, odds, share, refill, step, invest, air time, spillover, bounce, cap distance, drop, scrape cap, reveal, singularity odds and control lag apply live. Barrier and gap scales and the singularity speed shape the track, so they apply on the next run (air time also changes the widest gap a track allows).

A game about racing and pacing at the AI frontier, made for intuition, not prediction. Source: github.com/uncomposed/the-last-race (Apache-2.0). Background reading: AI 2027, its hopeful companion AI 2040: Plan A, and 80,000 Hours on risks from AI.

Epilogue · after the finish

After the finish

Further reading